Struct moxie_dom::prelude::Key[][src]

pub struct Key<State> { /* fields omitted */ }

A Key offers access to a state variable. The key allows reads of the state variable through a snapshot taken when the Key was created. Writes are supported with Key::update and Key::set.

They are created with the cache_state and state functions.

See state and cache_state for examples.


impl<State> Key<State>[src]

pub fn id(&self) -> CallId[src]

Returns the topo::CallId at which the state variable is bound.

pub fn update(&self, updater: impl FnOnce(&State) -> Option<State>)[src]

Runs updater with a reference to the state variable’s latest value, and enqueues a commit to the variable if updater returns Some. Returns the Revision at which the state variable was last rooted if the variable is live, otherwise returns None.

Enqueuing the commit invokes the state change waker registered with the Runtime (if any) to ensure that the code embedding the runtime schedules another call of run_once.

This should be called during event handlers or other code which executes outside of a Revision’s execution, otherwise unpredictable waker behavior may be obtained.


use futures::task::waker;
use moxie::{runtime::RunLoop, state, testing::BoolWaker};

// this runtime holds a single state variable
let mut rt = RunLoop::new(|| state(|| 0u64));

let track_wakes = BoolWaker::new();

let (first_commit, first_key) = rt.run_once();
assert_eq!(*first_commit, 0, "no updates yet");
assert!(!track_wakes.is_woken(), "no updates yet");

first_key.update(|_| None); // this is a no-op
assert_eq!(*first_key, 0, "no updates yet");
assert!(!track_wakes.is_woken(), "no updates yet");

first_key.update(|prev| Some(prev + 1));
assert_eq!(*first_key, 0, "update only enqueued, not yet committed");

let (second_commit, second_key) = rt.run_once(); // this commits the pending update
assert_eq!(*second_key, 1);
assert_eq!(*second_commit, 1);
assert_eq!(*first_commit, 0, "previous value still held by previous pointer");
assert!(!track_wakes.is_woken(), "wakes only come from updating state vars");
assert_eq!(first_key, second_key, "same state variable");

impl<State> Key<State> where
    State: PartialEq<State>, 

pub fn set(&self, new: State)[src]

Commits a new state value if it is unequal to the current value and the state variable is still live. Has the same properties as update regarding waking the runtime.

See state and cache_state for examples.

impl<State> Key<State> where
    State: Clone + PartialEq<State>, 

pub fn mutate(&self, op: impl FnOnce(&mut State))[src]

Mutates a copy of the current state, committing the update if it results in a change. Has the same properties as update See state and cache_state for examples.

Trait Implementations

impl<State> Clone for Key<State>[src]

impl<State> Debug for Key<State> where
    State: Debug

impl<State> Deref for Key<State>[src]

type Target = State

The resulting type after dereferencing.

impl<State> Display for Key<State> where
    State: Display

impl<State> Eq for Key<State>[src]

impl<State> Hash for Key<State>[src]

impl<State> PartialEq<Key<State>> for Key<State>[src]

pub fn eq(&self, other: &Key<State>) -> bool[src]

Keys are considered equal if they point to the same state variable. Importantly, they will compare as equal even if they contain different snapshots of the state variable due to having been initialized in different revisions.

Auto Trait Implementations

impl<State> !RefUnwindSafe for Key<State>

impl<State> Send for Key<State> where
    State: Send + Sync

impl<State> Sync for Key<State> where
    State: Send + Sync

impl<State> Unpin for Key<State>

impl<State> !UnwindSafe for Key<State>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> AsContext for T where
    T: Debug + 'static, 

impl<T> Borrow<T> for T where
    T: ?Sized

impl<T> BorrowMut<T> for T where
    T: ?Sized

impl<T> CallHasher for T where
    T: Hash + ?Sized

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Any + Send + Sync

impl<T> Erased for T

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 

impl<T> NodeBuilder for T where
    T: Display

type Output = Text

The type of the DOM node

impl<T> ToOwned for T where
    T: Clone

type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.